Monday, July 21, 2008

WinKey bindings

Useful hotkeys under MS Windows:

  • WinKey + R = Opens Run
  • WinKey + E = Opens Explorer
  • WinKey + F = Opens Find
  • WinKey + Pause = Opens System Properties
  • WinKey + D = Maximize / Minimize all windows
  • WinKey + M = Minimize all windows
  • WinKey + Shift + M = Maximize all "WinKey + E" minimized windows
  • WinKey + Tab = Flip between open apps in the taskbar

Review of IBM AT keyboard

In Short

Standard keyboard with clicky, tactile keys.

In Depth

The key click is real. The keys have a snap-action that provides a mechanical hysteresis effect. Reducing the key pressure, or wiggling a pressed key can't cause extra key closures. The key must travel upward to release the key closure, and then travel back down to make another key closure. The mechanical clicker is also the switch actuator. On any other keyboard, the tactile/audible click is mechanically separate from the switch actuator, and only coincidentally connected to key closure. The best of the rest are fakes. The IBM keys work right. Yeah, it's loud.

This is the standard 84-key keyboard layout. After using a 101-key standard keyboard on the job for two years, re-learning this layout was a snap. With the F keys on the left, only one hand is needed for any combination of Ctrl/Shift/Alt/F1-F10 while the right hand is free to run the mouse. The CapsLock doesn't get bumped accidently.

This layout is similar to the XT, minus the XT features that seemed radical relative to the IBM Selectric typewriter. This was a unique moment in computer history: a new version that actually had less useless crap than the previous version.

The original purpose of the 101-key layout was to make more room for the plastic cards fit over the F keys for MultiMate (the 'Microsoft Office' of the time). The extra key on the Win95 keyboard may eventually work like the apple key for ported Mac applications, if anyone still cares to do such things.

Price: Flea market Special

Review of the Zeos keyboard, made by Nan Tan Computer Co.

In Short

Standard keyboard with clicky, tactile keys.

In Depth

This is a clicky, tactile keyboard. Good resistance, with almost immediate buckling. This keyboard has a very nice feel, if a little to noisy for its own good. The layout is classic AT style keyboard with over sized enter key, and small backspace. There are no Windows 95 keys in the two I have, but the newer models may have them. These keyboards hold up well, I both that I own have lasted 4+ years with very few problems.

Review of the Focus Electronics FK-5001

In Short

Standard layout keyboard. Keys are clicky, tactile, and programmable. Has diagonal arrow and dual F keys.

In Depth

The keys are very clicky, but the keytravel is a little shorter than I like. Over all the keys are very nice and solid. It has a built in
calculator (the numeric keypad is used for input). Both horizontal and vertical sets of function keys are present, as well as 8 arrow keys - including diagonals! It also has a turbo button. You hit ctrl+turbo and then use an arrow key; the ctrl key is locked down (logically speaking) until you tap it again - so you can zoom around with the arrow keys with ctrl on without having to hold it down (same thing happens with shift or alt). The stickiness applies to all keys after turbo has been activated. I don't know, but I guess that this keyboard is fairly old

Review of the BTC 8110M

In Short

Ergonomic Win95 keyboard with soft touch keys.

In Depth

Best Damned Win95 ergonomic I have ever found. It has soft touch keys and an excellent configuration. The space bar is split in half, left side BackSpace, right side SpaceBar. It has arrow keys on both extreme edges, as well as win, context, alt, and ctrl keys on both sides. The feet on the bottom front and back are fully adjustable by as much 2" height in the back, and about 3/4" in the front. The whole overall design is very appealing; both modern and stylish. The keyboard plug-in is a standard type, (not PS/2)! This keyboard is not flimsy or light weight ...overall a most excellent design!

Review of the Focus FK7200

In Short

Standard keyboard with clicky, tactile keys. Includes Windows95 keys, and has a built in trackball.

In Depth

Keys

The keys are in the standard 101 enhanced key layout. Notably, the backspace is large, as is the enter key. The backslash key is to the right of the right shift key. Three Windows 95 keys are included, one windows key on the left, and a windows key and a context key on the right. Altho the control and alt keys are a reasonable size on the left side, they are each the size of an alphanumeric key on the right, due to the space taken up by the Windows95 keys. The most notable deviation from the norm is the oversized spacebar, which is rounded on the bottom. The keys have one other unusual feature; the status LEDs (caps lock, etc.) are set in the keys that change their status. Most of these features are going to appeal and distress people based on their personal tastes, but I think everybody will decry the small alt and control keys. They are so small that I have yet to learn to find them constantly with my hands without looking..

Key feel

The keys are slightly tactile, but in the over all feel as tho they are attached to non collapsing springs. In another words, they lack the highly marked change of position between pressing of the key, and the end of the key travel that marks a highly tactile keyboard. On the other hand, while the keys may not be tactile, they are noisy. I have heard worse, but for the level of tactlessness there is no excuse for the amount of noise. Further contributing to the cheap feel of the keyboard, some of the keys (most notably the space bar) do not feel very well attached, and rattle very noticeably when slight sideways pressure is applied.

Pointing device

The high point of the FK7200, the built in trackball is well designed in may ways. It is located halfway into the oversized space bar, positioned so that your right, (or left, in some cases) thumb naturally rests on it. Nice and big, the trackball is high profile enough that you can rest your entire hand on it, and move it around, without dragging on the space bar overly much. On the other hand, you don't have as unimpeded access to the trackball as that needed to play a high energy game. You will not be playing quake with this keyboard (or at least I haven't managed it yet)!

The mouse buttons are located around the trackball, one each side, both extending in theory to the far edges of the space bar. In truth, pushing farther than a few centimeters away from the trackball does not offer enough leverage to toggle the button state. But when you do use the approved area, the buttons are quite easy to click. Clicking and dragging can be another story. Since each button is on the other side of the trackball, clicking and dragging envelopes both thumbs. If you are dual handed, fine, but for me, moving the trackball with my left thumb is quit difficult. A better design would have placed both buttons (or even better, three buttons) on both sides of the space bar, so that you could always use the same hand to manipulate the buttons, and always the other to move the ball.

Misc.

The keyboard comes with a detachable wrist rest (pictured above), which is great for me because I don't like such things and can discard it. For those of you that like wrist rests, a warning: the chunk of plastic only loosely attaches to the keyboard, and only stays put on a flat surface. With no solid support below the wrist rest will fall off.

One small, but really nice feature is the grove along the back of the keyboard, where you can tuck in the keyboard cable so that instead of coming out in the middle of the back it can exit either from the far right or left. Of course, without some tape to secure the cable in place it will fall out within a few hours.

While on the subject of cables, I must say the keyboard cable feels too short, especially since I have a tower case, which sits a few feet away from my desk. The mouse cable exits from the keyboard cable at the keyboard plug and is only about a foot long, so you may need to purchase a mouse cable extender if you already use a keyboard cable extender.

Closing

No, it is not perfect. There are many distressing problems, but in addition there are some really good design ideas that went into this keyboard. Given that it costs as little as $20 from the cheapest sources (+$10 shipping), I think anybody considering trying an integrated keyboard on cheap would be well advised to try one out. Be warned, however, that after a few months, you may be unwilling to give up the integrated style keyboard, but ready to junk the FK7200.

Review the of IBM 101-key

In Short

Highly tactile and noisy keyboard. Standard layout 101 keyboard, lacking windows95 keys.

In Depth

The best keyboard in the entire world has to be the IBM 101-key keyboard (which was actually manufactured by Lexmark for IBM). I am not saying this because "it's IBM" or "It's the original!" or anything lame like that-- it truly is a fantastic keyboard. The keys have excellent tactile and audible feedback -- when I switched to it (I specifically purchased mine from Best Buy when they still had them for $89), my typing speed sped up by about 10 wpm because I heard/felt when the key had registered instead of having to watch the screen constantly (now I watch my copy instead of the screen). It registers so nicely that my hands no longer cramp up during long hours of typing.

When most people think of "clicky" keyboards, they think of the original IBM 87- and 101- key keyboards, because yes, they do make a louder noise than most keyboards. But most people make the mistake of dismissing keys that click as *cheap* -- when, if there's a great tactile response from the key, the click is incidental and just adds to it registering in your head. The faster it registers, the faster you can process the information -- and the faster you type. With my old keyboards, I was pressing too hard on the keys because they didn't make a click (and their "give" was too soft). As a result, my hands started to cramp about 10-15 minutes into a long session and I had to rest for a while. I NEVER have to rest with an IBM keyboard.

They are HEAVY, too! This is greatly appreciated when you want to sit at a distance from the screen with the keyboard in your lap. The heavier it is, the less it slips around in your lap while you type. Its weight also contributes to its durability -- I've never had an IBM keyboard go bad on me. This is evidenced by the fact that my brother is still using our IBM 87-key keyboard from 1985.

I really don't get it when people talk about "that old, clunky, heavy, 'clicky' IBM keyboard" because if they would just sit down with it, they'd see they're missing the point completely. The click on cheap keyboards comes from a little peizo speaker that chirps when the key hits completes the circuit. The click on a IBM keyboard is 100% mechanical. The keycaps even come off nicely for quick and easy cleaning!

Just so we've got this nailed down, the keyboard I'm using right now is the most recent one I bought from Best Buy (they no longer have them, sadly) called simply "IBM" (in the top left corner). It's got a long ENTER key, and an even longer left and right shift key. There are no "Windows 95" keys to get in the way. On the back, it says:

Manufactured for IBM by Lexmark Copyright Lexmark, 1984 (odd, I bought it in 1995) Part No. 92G7483 ID # 0001299 Date: 5/26/95

BTW, I just ordered one of these from Tiger Direct-- Part number D55-1014, for only $29!!

Review of the GW2K Anykey keyboard

In Short

Programmable standard keyboard, whose keys silent but tactile, and has diagonal arrow and dual F keys.

In Depth

The keys very much suit my tastes. They are tactile with almost too much resistance, giving way at the right point for a satisfying amount of travel. The keys are also very quite, about as quite as you can hope for in a tactile keyboard. Overall a very solid, pleasing feel.

Since the Anykey is a programmable keyboard, it many extra keys to program, including a strange diagonal arrow key setup. You can use the programmability of the keyboard to make the arrow keys act more like those of a standard keyboard,
but it is still harder to find your place without looking than with a normal layout.

The programmability is a very nice feature. You can program something on the order of a total of 1200 keystrokes and each key can be set up to trigger a different macro (ie the F keys along the side can be programmed separately from the keys along the top). The only downside is that the keys are always played back at a fast typing speed, no faster or slower, so in today's slow windows environment you can not always depend on your keys being entered correctly. The trick is to toggle the scrollock button a few times in between steps that take a while for the computer to finish, which in effect is like adding a delay between the real keys (unless the program you are using makes use of scroll lock)!

If you want a programmable keyboard with a standard layout I strongly suggest this keyboard.

Review of the Keytronic Lifetime Series

Keytronic has been in the keyboard business for a long time, and during that time they have developed a reputation of building quality products. Of their wide range of products, only the lifetime series is intended mainly for purchase by the public. This is a review of the entire lifetime product line including the wireless and integrated trackball versions, but excluding the touchpad design.

The basic keyboard

The keyboard itself couldn't be much nicer. The keys are, when they work right, silent, but very pleasantly tactile. It is difficult to classify exactly how they feel, but the end result is a the best I have seen so far. The keys feel very solid, and do not wiggle. The keys toggle from the up to down state with only a little pressure, but definitely enough that you don't push keys by mistake. When the key finishes collapsing, it is cushioned, just slightly at the end of its travel. The result is the keys are nicely tactile, but not overly stressing on the fingers. Another words, you know you pushed that key, and you can do it again for a long time if you want to. In contrast, the Gateway Anykey, while still nice, now feels a little too "hard", I miss the slight cushioning of the Keytronic.

The layout is pretty classic. Large backspace and enter with the corresponding smaller right enter key (but not near as abbreviated as with the Focus 7200). This keyboard has the two windows95 keys, and the W95 context key. They were, however, smart enough to not include these keys at the expense of the other function keys. Control, Alt, and shift remain easy to find, and you usually don't have to group for them.. Of course, they still are not as easy to find as on a keyboard without W95 keys at all.

The Wireless option

Keytronic offers wireless versions of the lifetime series. In all cases the system works the same way. The keyboard has an IR. light instead of a cable, and you get a large box to put next to your monitor. Since they communicate using IR. the keyboard and the box in the line of sight to work with an efficient draw of power. You choose just how much power the system uses: low, which only works at distance up to 4 feet, or high, which works over long distances, or much shorter distances, if the line of sight between the light and the receiver is not a perfect line. In either case, the keyboard automatically goes into snooze mode when the keyboard or pointing device is inactive for 15 minutes.

While all that sounds reasonable, the actual use of the lifetime wireless leaves much to be desired, for many reasons.

  • When the keyboard goes into snooze mode, the only way to wake it is to turn it off and then back on, or push a key. Using the pointing device doesn't work.
  • On many computers, the keyboard doesn't go active until late in the boot process, which usually means you can't get into your BIOS setup with this keyboard attached.
  • When in High power mode, the battery is doing well to last more than two weeks.
  • The keyboard status lights are on the receiver unit, not the keyboard, so you have to look in an unusual location to see them, and you can only do so if the receiver is unobstructed. On the other hand, for the best use, you really need to keep the receiver in unobstructed view anyway.
  • One of the reasons I wanted a wireless keyboard was to no be tied to the desk anymore. Mainly, I wanted to be able to lean back in my chair, resting the keyboard in my lap. While this could be managed with the wireless device placed under the desk, it meant that you could never store the keyboard on the table, and still use it. And if you wanted put the keyboard on the table most of the time, it means you will always have to keep the keyboard at or above the top of the table. Pesky IR.!
I would only recommend the wireless option if you want to be use the keyboard for some unusual task, where a cable just isn't possible, like roaming presentations. If you just want wireless for the supposed convenience, I think you will be quite disappointed.

The Trackball Option

Note, this image is misleading, the keyboard is really a dull whiteOne of the main reasons I was interested in the lifetime series was because of the version that offered an integrated track ball. While it has some very nice features, it also shares some of the problems of the Focus FK7200 design, and has a few that are unique to itself.

First the good; having the trackball right there at thumb point is a joy. As a person who writes a lot, be it code, or prose, I find the mouse pointer to be an invaluable tool in editing text, but only so when I can reach it within seconds, and without the added fatigue of reaching for the mouse stored away in some far corner of my desk. For such situations, an integrated pointing device cannot be beat, no matter how mediocre its design.

On the other hand, other pointing tasks, from file management to Photoshop and even Quake are not well suited to integrated trackballs, at least in the designs I have seen. The Keytronic trackball is particularly bad. Its biggest problem is that the ball is just too small. Because it has such a small surface to touch, too much tension is required to move the ball. The result is sore hands, and lack of precise pointer control. Also a problem, altho much better than for the FK 7200, is using both the left and right mouse buttons, or even worse, both at the same time. These buttons are located around the bottom of the trackball assembly. Simply put, whether you are a lefty or rightly, you will have problems clicking or dragging with one of the buttons. And while on the subject of buttons, there are only two. Three (placed in a more sensible locations) would be ever so much better for those of us running X Windows.

Cleaning the trackball is also painful. For some reason, Keytronic chose to make it very hard to unscrew the track ball retaining ring. You almost have to use a paper clip to get enough leverage. In all the track balls I have used, I have never seen a ring of such a design, purposely made almost impossible to remove. The worst part is you will be removing it often. To keep the trackball in its most useable state, I usually have to clean it after every few hours of use. At least with the focus trackball, the cleaning was only necessary daily.

Another universal problem with the trackball mechanism is shared with the Focus FK7200, that of wimpy rollers. Both of these keyboards are having problems with the pointer cursor getting stuck because one of the roller gets stuck. It's like the ball is really dirty, but this isn't the case. This is easily proven by taking the ball out, and trying to move the roller with a finger, and not getting it to budge in one direction. This is probably a manufacturing defect, your Lifetime Keyboard will probably not exhibit it.

The mechanical problems with the trackball in the Keytronic don't stop there, however. On my first Keytronic, the mouse buttons were literally hard to click. A very significant level of pressure was required to complete a mouse click. Happy, this problem is not evident on my second keytronic. Hopefully it was just bad luck on my part.

On a final note regarding hardware problems, after a few months of use my spacebar has started to squeak when I press it. It isn't too noisy, but it is annoying.

The touchpad option

The Lifetime Keyboards are also offered with touch pad, located just bellow the cursor keys. I have had no experience with this design, but I do think it has at least one cool innovation going for it. My biggest complaint against mush pads is having to take my finger off the mush pad, so I can move it to another part of the surface, especially while trying to drag something. The Keytronic design deals with this quite elegantly, by acting something like a joystick along the edges of the pad. Just place your finger on the edge, and the cursor starts moving in that direction until you take your finger away. A little ways away from the edge, the surface acts like a normal mush pad. This is a very cool idea, at least on paper.

Conclusion

Of the four products reviewed on this page, I feel I can only strongly recommend the Lifetime Classic. It is, with out a doubt, a high quality keyboard, and almost completely devoid of flaws. I wish I could say the same of the other products in the Lifetime Line. On the other hand, they do have redeeming qualities. Now that you know what you are in for, I hope you will be able to evaluate their suitability to your needs. Personally, I expect to continue to use my Keytronic Trackball Keyboard for a long time, despite all my gripes with it.

Review of the Adesso NuFORM Basic

In Short

Ergonomic keyboard with silent, soft touch keys.

In Depth

This is a nicely shaped Microsoft Natural Keyboard clone. I have only tested it in the store, but I did so extensively. While I really like the layout of keys, the feel of the keys themselves is lacking, at least to my tastes. The keys are silent (good), but are not tactile at all (bad). They do have a good amount of resistance to them, but they never "give way" like tactile keyboards do (early IBM keyboards are a classic example). Price: about $40.

ZEOS Cobra motherboard

ZEOS Cobra motherboard, with 5 ISA, 3 PCI, and 6 SIMM slots.

As you can see from the specs, a nice board, but it only works at the speed of the clock crystal soldered on to the PC board, in my case at 60 Mhz. Otherwise a real quality board, if dated (it uses the mercury chip set)!

Slot Type Length
PCI If six SIMMs are installed, 14 cm for sure, maybe even full length. Full length for sure if less.
PCI Full length.
PCI Full length, but shared with ISA slot.
ISA Full length, but shared with PCI slot.
ISA Full length if a small heatsink/fan is used for the CPU, otherwise only 24 cm.
ISA 24 cm. (Blocked by heatsink/fan.)
ISA 24 cm. (Blocked by heatsink/fan.)
ISA 19 cm if any L2 cache is installed. Otherwise, full length if a small CPU heatsink/fan combo is used.
Length of add in slots are very important because some add in cards are so long that you can't fit them into your computer. All motherboard manufactures should include this information on their pages.

Since they don't users like you and me will have to provide the values. These sizes are measured from the point that the back edge of the add in card fits into (AKA the metal slot cover), to the first obstruction on the board. BTW I define full length as a slot that is not obstructed by anything on the motherboard. Other obstructions in your case may limit the size of add in cards, severely if you don't have a tower.

Some other facts: 16 bit ISA slots are 16.5 cm long. PCI slots are all 13 long. All cards of those lengths and shorter will fit in any motherboard that has an empty slot.

Uncomfortable with centimeters? So am I, but I am working to change that. Just remember, there are 2.54 centimeters in an inch, if you need to convert these numbers. (You already knew that, right? :-)

There are a few flaws in this motherboard, but they are mostly universal, at least with modern motherboards.

  1. There is no way to turn off the all OK beep heard every time the computer reboots, short of disconnecting the PC speaker.
  2. When floppy check (which takes forever) is disabled, you can not boot from a floppy, no matter what the boot order is set to.
  3. When rebooting, there is at least a 3 second delay between the [ctrl][alt][del] combo, and the clearing of the screen. My old 386 could do it instantly, why can't my Pentium? On the other hand I reboot much less than I did in those days.
  4. No turbo switch! Geez, would it hurt that much to include one? This is Intel's fault, the PCIsets do not support turbo.

REVIEW: USR Sportster 28.8/33.6

I have tried two of these monsters, and both love to disconnect me from my internet provider. In all fairness, so have two Hayes modems (14.4 and 28.8), but considering that my old Intel 14.4 has no problem, I think this is no excuse. I may have line noise among other problems, but the Intel sure didn't care. I have tried everything with this thing, from running it at 300 baud, to trying almost ever AT command in the book, and a few that are not (ATWORKCURSEDMODEM, ATKILLKILLKILL, ...). You can't even say my operating system or the rest of my computer are at fault, since both an old MAC and really OLD PC have the same problem when connected to this beast. About the only thing I have done that has helped is write a program to make W95 war-dial the net.

REVIEW: Sony GDM 17SE1

This is a nice monitor, but with three faults:
  1. The monitor has to warm up before the picture quality gets reasonable. The lower right hand corner of the screen gets a strong reddish glow when the tube is first turned on. After a few minutes the glow completely subsides.
  2. While the monitor has convergence controls, the convergence changes notably from when it is first turned on, to about 30 minutes after that time, lowering the picture quality even more for a short period of time. Of course if you never turn your computer off you will never see this problem. As it is, you can just set it to the best setting for warmed up mode, and endure the convergence problems when it first starts up.
  3. Video adjustment controls are hard to use and are poorly labeled.
On the other hand, once the monitor has warmed up, and the correct adjustments made (which you only have to do once) the picture quality is very nice, as good or better than any other I have seen. And can you say flat? After using an almost perfectly flat monitor like this you will hate all other curved monitors.

REVIEW: Microsoft Mouse 2.0

Everybody has seen one of these, it's the large "ergonomic" mouse made by MicroSoft. It has two flaws:

  1. It has only two buttons,
  2. Its mouse driver takes up more memory than any other mouse driver I have seen. On the other hand, all the smaller mouse drivers will crash one or more DOS programs I have, so all that extra memory must be doing something.
On the other hand, this mouse just plain feels good to use and to hold. No other mouse comes close. That is pretty important, and is the main reason I have not bought a 3 button replacement.

REVIEW: Intel 14.4i Faxmodem

The only downside to this wonder, which I paid only 70$ back when everybody else was paying $100 for 14.4, is that it is a 14.4. I never had any problems with this modem disconnecting without warning or good reason, and its manual was well written.

REVIEW: 300 Watt Generic Power Supply (HiPro HP-300PP)

I can't say that the 300 watt supply is really doing me any good, but more than once I have lost power to the house for long enough to faze the monitor, but not enough to make the computer reset. I like to think that with a normal power supply the entire computer would reset. On the other hand it is one noisy supply, more than other lower wattage supply I have listened to.

REVIEW: Gravis Ultrasound Max, Rev 2 (1 meg ram installed)

An old, but high quality sound card. This is a wavetable sound card, with a 6 meg patch set, swapped in at demand into the 1 meg of on card RAM (maxed out, 512k standard).

The card can play back 32 voices at time, but you wouldn't want to, since the sound quality goes way down, especially if you are starting with 44.1khz samples. Better to think of this card as having 16 voices (mixed and played back at 44.1 khz), with a few to spare, "just in case".

Since the card uses RAM the samples are user expandable, and many people have done just that. Surf the net and you will find many GF1 .PAT files, some of them of excellent quality. The only real problem is that most patches are so big that you can only fit a few in the on board GUS RAM. The GUS PnP card lets you use up to 8 megs of RAM, but it has not been as popular as the GUS MAX/Classic. Since both cards are now discontinued, it is quite a little game to find
either for sale.

In this day and age it is sad that I need mention Sound Blaster compatibility, but that is one sore point of the GUS line of sound cards - there is no OPL chipset on the GUS. Instead, it uses a software FM Synth, which, when it works, can sound better than the real thing, about the same, or much worse. Beyond the SB, the card also supports the Roland midi standard with a cool ass protected mode emulator that requires no conventional memory. Note that neither of these emulation programs work under anything but Doz95less DOS.

The card uses one or two DMA channels for recording and playback, and DMA 1 for SB compatibility, which is optional. Either one or two IRQs can be used, using one works most of the time, but two must be used in order for the SB emulation to work. Any ports from 210 to 260 may be used, altho I suggest that you do not use 260, since some software doesn't work with that port setting (personal experience talking). The GUS is getting fairly old, but it is still well supported in native mode in DOS, and LINUX support is. As you can see, I am very happy with mine.

BTW, this is one long ISA card, coming in at 27.5 cm. Many people will not have a slot free that is long enough for this card. According to Gravis, the GUS PnP is about 25 cm in length, so keep that in mind before you think about buying one of those, instead.

The Element (as pertaining to chemistry)

An element is a type of matter which cannot be broken down into other elements. Once, they were thought to be the building blocks of all matter, and while this is true in a way, we now know that there are other "materials" which are the building blocks of elements.

Elements that we run into every day include Oxygen (gas), Carbon (solid), and Hydrogen (gas). In fact, we encounter many of the 112 known elements every day, altho hardly ever in a pure form. The closest thing to a pure element that you have seen is any one of the materials we call metals. Often the metal in use is a mixture of elements, but you will find relatively pure samples of Aluminum, Copper, and Nickel, among others. Much more frequently, you will encounter mixtures of elements, such as water (One Oxygen element, connected to two Hydrogen elements, plus any number of impurities dissolved in the sample).

Chemically, an element is an atom which has a fixed number of protons. Oxygen contains 8, Carbon has 6, an Hydrogen, the simplest atom, has only 1. Each of these elements will have varying numbers of electrons and neutrons, which will effect their property's to some extent, but the proton is what defines the element.

There is much more to elements than this simple overview, but to really cover it well this page would turn into an entire chemistry text.

Stunts is a driving game. Simply put, it RULES! Written by Distinctive Software, this program was distributed, as near as I can tell, by two different companies, under two different names, Stunts, and 4D Sports Driving. It was released sometime in 1991, to give you an idea of what we are talking about. Yes, it is fairly old.

Why I like Stunts

Stunts is simple to pay. It runs on almost all machines. And most importantly, it has a most kick ass track editor. Well, not quite, the editor has many limitations, but I have yet to see a program that comes with as good a editor for its files.

Where can I get it?

Sadly, you can not buy this software in stores. On the happy side, you can warez a copy off the net, however, the easy to find copy will not run on my machine, so it may not run on yours either. Check out the Stunts web ring, you will find the download with out much trouble. Considering it is just over one meg in size, what do you have to loose? (Besides lots of free time playing the game!)

Me & Stunts

I play with the keyboard and joystick, having not decided which is better. On the other hand, I am sure that the manual mode is better if you wish a high score, but I still use the automatic mode since that mode is much easier. Perhaps this accounts for my fastest time of 1:13 on the default track, a full 6 seconds shorter than the best time on the net. You might be able to blame it on my version of stunts, but studys have shown (mine, actuly), that my version has the fastest cars. Or something like that.

Stunts 1.1 Vs 4D Sports Driving

Scientific Studies show ...... That Stunts will soak up way to much of your free time! So you should at least be driving the finest version of the program while you are at it! Read the next post to find out which is best.

Other Stunts Sites

So this isn't the most exciting Stunts page on the net. You can find that here. Let me close out with a request: Mindscape & Broderbund, please release Stunts/4D for free, and with source, so that it can be improved.

Sunday, July 20, 2008

Stunts 1.1 and 4D Sports Driving - A Comparison of Driving Speed

Abstract

Which driving program is better, Stunts 1.1 or 4D Driving 1.1? These are slightly different versions of the same program, and therefore driving times can be compared using the same cars and tracks. The driving speed of two cars on two different tracks using both Stunts and 4D Driving were compared in this study. Results where not completely conclusive, but the two programs are roughly equivalent, for most uses.

Introduction

There are four version of the program in question, Stunts 1.1 and 1.0, and 4D Sports Driving 1.1 and 1.0. A question that has been raised, mostly in high score competitions is, "Are there any differences between the handling between the two programs"? Since access was only available to Stunts 1.1 and 4D Sports Driving 1.1, this study only concerns itself with those two programs. It is hoped that most people have upgraded to the latest version of there respect program, one way or another.

The speed issue is a complex question that would require many tests to truly determine for all cars and conditions. The goal of this study is not to do so, but instead to determine if such studies are needed.

Materials and Methods

Two tracks where created for use in this study.

Track one is a large (one track editing screen full) banked circle, with no stunts. This track was driven with the Porsche / March Indy car, at full speed for the entire track.

Track two is a small track, with 4 large size, unbanked turns, making a almost perfect circle. This track was driven with the Corvette ZR1, attempting to drive the car as fast as possible, without spinning off the track.

In both cases the games were run on a 60Mhz Zeos Pantera, using the keyboard as driving input, and SBOS providing Sound Blaster emulation for sound. No simulation engine bugs where exploited to attain higher speeds.

Results

Track One

4D Driving Stunts
32.20 32.25
32.25 32.35
32.30 32.75

Average Diff: 0.167

Track Two

4D Driving Stunts
24.20 23.30
24.65 23.40
24.80 23.40

Average Diff: 1.217

Track one results are faster for 4D Driving, but not by more than the experimental error. Track two results show Shunts ahead by a significant amount.

Discussion

In the first test there was very little experimental error, because the car was made to drive as fast as it could, ie the accelerator was floored the entire time. While the experimental error is very small, the difference between the two speeds is just as small, suggesting that if there is any difference between the Indy top speed for the two programs, it is insignificant.

The second track implies fairly strongly that cars (or at least the Corvette ZR1) in Stunts 1.1 have higher top turning speeds then they do in 4D 1.1. However, due to the fact that these scores rely purely on the skill of the driver, and his luck, they have high experimental error. Even so they imply pretty strongly that Stunts cars are faster.

Conclusion

There does appear to be some difference between the two programs, at least for the Corvette ZR1. More cars, tracks, and stunts need to be tested before any definite conclusions can be drawn, but it looks like all 4D driving users should update to Stunts 1.1. In any case, competitions, while slightly less valid when competing between different versions, should not be a problem unless the driving time between first and second place is less than a few seconds.

Saturday, July 19, 2008

A Trip Down Memory Lane to the Shores of Hell

Remember Doom? I sure do. In fact, I still play it every now and then. This is my shrine to my favorite game of all time, in all its wondrous and varied forms. Other games demand more attention today in most people's minds, but in a year those games will be forgotten and Doom shall remain (in part thanks to ID's release of the Doom source).

What can I do here?

You can satisfy those nostalgic longings for Doom. When I first started this site it focused exclusively on screen shots of the alpha and beta versions of Doom. Now Doom is an aged classic so I am also devoting some space to its current state. Either way, I hope this page reminds you of all the fun Doom was and perhaps gets you to join the remaining die had fans that still play it.

O Doom Past

See that picture below on the right? Take a good look at it (yes, its from Doom, look for more than that!). You should have noticed that it looks like no version of Doom released to the general public by ID software. It is one of the many pictures released by ID of the beta and alpha versions of Doom. I have many more, most of them even wilder and stranger than that one. Check them out in their enlarged and fully annotated glory by following the links below: I suggest you look at them in the order listed, or even better, chose the page that has all the images.

Thanks to a few digital pack rats out there you can now do more than just look. I currently know of four pre-release versions of Doom which you can download and mess around with. Check out Lee's Killough's page for details.

O Doom Present

As most of you know, ID released the source to Doom. Lots of people have since done amazing things with the engine, BooM being one of the most impressive before 2000. I don't really know what's gone down since.


O The History of this site

Back in the Spring of 96 I found the pre-release screen shots of Doom again, and decided to start this site in the new chunk of space given to me by Virginia Tech. As far as I know, it was the first site of its kind. It took a while to put the first page together which then consisted of screen shots and nothing else. A few people visited, but not very many. I got a few complaints on the size of the page, and so decided to split the images into more manageable groups. After that, I don't think I received a single message for over two years. In any case, the number of hits stayed well below 1000. Then some time in the middle of 97 interest in Doom picked up again, and so did the hits and the email. That has pretty much leveled off again, and now this site has undergone what I expect will be one of its final revisions, which includes a move to this blog. I hope you have found it interesting.

Friday, July 18, 2008

Pre-release pictures from Doom02.zip

There are lots of images on this page, so I have placed some text before them which you may find interesting. Read it first and most of the images (if not all of them) will be ready for viewing.

Background

The first time I saw anything about Doom was in the magazine, Computer Game World. It looked fun, and I wanted to play it. As the time of the release stated in the magazine neared (August, I think) I re-read the article a few times and I checked all the ftp sites every week. Then one day I found 4 files, named doom01.zip through doom04.zip. I was very exited, but a little worried. These files didn't take up that much space (less than a meg), and I would of thought that more info would of been posted as soon as Doom was released. As soon as I got home I unzipped the files and my worries were confirmed. They were only screen shots, and in my disgust I deleted all of them.

You all know the story from here, Id Software released Doom much latter than planed, and crashed the ftp site that they put it on because of all the attempts to log on.

So, several years after Doom was posted I was looking around in an old ftp site, and found those screen shots that I had so hastily deleted. I looked at them, and wow, they were pretty neat. So here they are, for your viewing pleasure, along with whatever other pre-release info I could find.

About the Order

I have tried to put these files up in the order of the dates of the files in the archives, not by the numbering of archives. However, to keep everything simple, all the files that are in each archive are kept together. Another words, I have ordered the archives by date, but not the files within.

Misc Notes

With all the problems I point out in these picture you might get the idea that I am criticizing Id Software. Not so! I understand that beta software isn't supposed to be perfect. I just think it is neat to really study these pictures and try to get an idea of what they actually show.

Remember, all of the opinions I put forth here are mine, and could well be wrong. If anybody thinks that I have something wrong, please email me about it. Perhaps I will change my mind, and the annotation too!

Doompr3.txt

This probably stands for Doom Press Release 3. If anybody has any of the earlier press releases, please send them to me!
Id Software
1515 N. Town East Blvd. #138-297, Mesquite, TX 75150

FOR IMMEDIATE RELEASE
Contact: Jay Wilbur
FAX: 1-214-686-9288
Email: jay@idsoftware.com (NeXTMail O.K.)
Anonymous FTP: ftp.uwp.edu (/pub/msdos/games/id)
CIS: 72600,1333

Id Software to Unleash DOOM on the PC

Revolutionary Programming and Advanced Design Make For Great
Gameplay

DALLAS, Texas, January 1, 1993-Heralding another technical
revolution in PC programming, Id Software's DOOM promises to
push back the boundaries of what was thought possible on a 386sx
or better computer. The company plans to release DOOM for the
PC in the third quarter of 1993, with versions planned for
Windows, Windows NT, and a version for the NeXTall to be
released later.

In DOOM, you play one of four off-duty soldiers suddenly thrown
into the middle of an interdimensional war! Stationed at a
scientific research facility, your days are filled with tedium
and paperwork. Today is a bit different. Wave after wave of
demonic creatures are spreading through the base, killing or
possessing everyone in sight. As you stand knee-deep in the
dead, your duty seems clear-you must eradicate the enemy and
find out where they're coming from. When you find out the
truth, your sense of reality may be shattered!

The first episode of DOOM will be shareware. When you register,
you'll receive the next two episodes, which feature a journey
into another dimension, filled to its hellish horizon with fire
and flesh. Wage war against the infernal onslaught with machine
guns, missile launchers, and mysterious supernatural weapons.
Decide the fate of two universes as you battle to survive!
Succeed and you will be humanity's heroes; fail and you will
spell its doom.

The game takes up to four players through a futuristic world,
where they may cooperate or compete to beat the invading
creatures. It boasts a much more active environment than Id's
previous effort, Wolfenstein 3-D, while retaining the
pulse-pounding action and excitement. DOOM features a fantastic
fully texture-mapped environment, a host of technical tour de
forces to surprise the eyes, multiple player option, and smooth
gameplay on any 386 or better.

John Carmack, Id's Technical Director, is very excited about
DOOM: Wolfenstein is primitive compared to DOOM. We're doing
DOOM the right way this time. I've had some very good insights
and optimizations that will make the DOOM engine perform at a
great frame rate. The game runs fine on a 386sx, and on a
486/33, we're talking 35 frames per second, fully texture-mapped
at normal detail, for a large area of the screen. That's the
fastest texture-mapping around-period.

Texture mapping, for those not following the game magazines, is
a technique that allows the program to place fully-drawn art on
the walls of a 3-D maze. Combined with other techniques,
texture mapping looked realistic enough in Wolfenstein 3-D that
people wrote Id complaining of motion sickness. In DOOM, the
environment is going to look even more realistic. Please make
the necessary preparations.

A Convenient DOOM Blurb

DOOM (Requires 386sx, VGA, 2 Meg) Id Software's DOOM is
real-time, three-dimensional, 256-color, fully texture-mapped,
multi-player battle from the safe shores of our universe into
the horrifying depths of the netherworld! Choose one of four
characters and you're off to war with hideous hellish hulks bent
on chaos and death! See your friends bite it! Cause your
friends to bite it! Bite it yourself! And if you won't bite
it, there are plenty of demonic denizens to bite it for you!

DOOM-where the sanest place is behind a trigger.


An Overview of DOOM Features:

Texture-Mapped Environment

DOOM offers the most realistic environment to date on the PC.
Texture-mapping, the process of rendering fully-drawn art and
scanned textures on the walls, floors, and ceilings of an
environment, makes the world much more real, thus bringing the
player more into the game experience. Others have attempted
this, but DOOM's texture mapping is fast, accurate, and
seamless. Texture-mapping the floors and ceilings is a big
improvement over Wolfenstein. With their new advanced graphic
development techniques, allowing game art to be generated five
times faster, Id brings new meaning to "state-of-the-art".

Non-Orthogonal Walls

Wolfenstein's walls were always at ninety degrees to each other,
and were always eight feet thick. DOOM's walls can be at any
angle, and be of any thickness. Walls can have see-through
areas, change shape, and animate. This allows more natural
construction of levels. If you can draw it on paper, you can
see it in the game.

Light Diminishing/Light Sourcing

Another touch adding realism is light diminishing. With
distance, your surroundings become enshrouded in darkness. This
makes areas seem huge and intensifies the experience. Light
sourcing allows lamps and lights to illuminate hallways,
explosions to light up areas, and strobe lights to briefly
reveal things near them. These two features will make the game
frighteningly real.

Variable Height Floors and Ceilings

Floors and ceilings can be of any height, allowing for stairs,
poles, altars, plus low hallways and high caves-allowing a great
variety for rooms and halls.

Environment Animation and Morphing

Walls can move and transform in DOOM, which provides an
active-and sometimes actively hostile-environment. Rooms can
close in on you, ceilings can plunge down to crush you, and so
on. Nothing is for certain in DOOM.

To this Id has added the ability to have animated messages on
the walls, information terminals, access stations, and more.
The environment can act on you, and you can act on the
environment. If you shoot the walls, they get damaged, and stay
damaged. Not only does this add realism, but provides a crude
method for marking your path, like violent bread crumbs.

Palette Translation

Each creature and wall has its own palette which is translated
to the game's palette. By changing palette colors, one can have
monsters of many colors, players with different weapons,
animating lights, infrared sensors that show monsters or hidden
exits, and many other effects, like indicating monster damage.

Multiple Players

Up to four players can play over a local network, or two players
can play by modem or serial link. You can see the other player
in the environment, and in certain situations you can switch to
their view. This feature, added to the 3-D realism, makes DOOM
a very powerful cooperative game and its release a landmark
event in the software industry.

This is the first game to really exploit the power of LANs and
modems to their full potential. In 1993, we fully expect to be
the number one cause of decreased productivity in businesses
around the world.

Smooth, Seamless Gameplay

The environment in DOOM is frightening, but the player can be at
ease when playing. Much effort has been spent on the
development end to provide the smoothest control on the user
end. And the frame rate (the rate at which the screen is
updated) is high, so you move smoothly from room to room,

turning and acting as you wish, unhampered by the slow jerky
motion of most 3-D games. On a 386sx, the game runs well, and
on a 486/33, the normal mode frame rate is faster than movies or
television. This allows for the most important and enjoyable
aspect of gameplay-immersion.

An Open Game

When our last hit, WOLFENSTEIN 3D was released the public
responded with an almost immediate deluge of home-brewed
utilities; map editors, sound editors, trainers, etc. All
without any help on file formats or game layout from Id
Software. DOOM will be release as an OPEN GAME. We will
provide file formats and technical notes for anyone who wants
them. People will be able to easily write and share anything
from their own map editors to communications and network
drivers.

DOOM will be available in the third quarter of 1993.
_______________________________________________________________

DOOM, Id, and Wolfenstein are trademarks of Id Software, Inc.

Overview of the Doom0X.zip screen shots

Judging from the different dates that do not agree with the archive numbering and the different formats of the files, I would guess that Id Software took these pictures over the span of a month and them released them all at once.

Or maybe the dates in the files just got messed up.

Doom02.zip

This archive came with 4 true LBM screen shots of Doom, and nothing else. These screen shots were taken on 2-4-28 at 3:12PM.

SCRN2_.LBM

Wow, cool. Lots of interesting ideas here, altho they waste lots of space. The map looks cool but it's clear that the map is not real. In fact, none of this is "live", I think it's just a static drawing. Lets se what else we can gather from this picture. Well, looking at the bar graph, it looks like originally there was going to be a Shield, Armor (or something else starting with "a"), and Health. I like the bar graph idea, I wish they had implemented it. Continuing on, we have a bunch of numbers, which I can not fathom. We have a "keyboard" that is what it looks like, anyway. And, we have 3 different names for the episodes. Finally, a list of ammo types: Pistol, Shotgun, MAC (I can just see little apples coming out of your gun), Missiles, CLA (CLAmor mines?), pro???, SPR (Solid Propelled Rocket ?), BFG (Big f'en gun), VNM (??? Nuclear Mine, ??? Nuclear Missile).

SCRN2_01.LBM

Note that all the status bars are exactly the same. This is true of every picture from this zip set. I don't remember this floor pattern, but it is a cool one. It will cause moray patterns, tho.

SCRN2_02.LBM

I don't think I have every seen any of these levels for this picture set.. Have you?

SCRN2_03.LBM

I like this floor pattern, too.

Thursday, July 17, 2008

Pre-release pictures from Doom01.zip

Overview of the Doom0X.zip screen shots

Judging from the different dates that do not agree with the archive numbering and the different formats of the files, I would guess that Id Software took these pictures over the span of a month, and them released them all at once.

Or maybe the dates in the files just got messed up.

Doom01.zip

This archive came with 9 files with LBM extensions, but they were not true LBMs. The only program that could read them was included with the archive. It was called SK.EXE, and in a moment I will show you the text it prints when you start it with no command line. The archive also came with a batch file that you were supposed to use to run SK.EXE. These screen shots were taken on 2-28-93 from 8:19PM to 8:26PM.

SK.EXE Output

Show & Kill LBM v1.1 by Carmack & Romero (C) 1991 Id Software

Merely supply me with a filename and I'll be happy to help you!
You can include wildcard characters in your filename so I can blaze
through a bunch of files. Use the arrow keys to scroll screens.
The ESC key will exit.

The -n will NOT print a message on the bottom of the screen!

SHOW.BAT

@echo off
cls
echo DOOM Official Pre-Alpha Slide Show
echo by Id Software, Inc. Copyright (c) 1993
echo ---------------------------------------
echo Coming summer 1993.
echo Direct public inquiries to help@idsoftware.com
echo Direct press inquiries to jay@idsoftware.com
echo ---------------------------------------
echo Press a key between screens.
echo ---------------------------------------
pause
sk -n *.lbm
echo It plays even cooler than it looks!
echo ---------------------------------------
echo DOOM - coming soon. Don't miss it.

DOOM00.LBM

Now this is a really cool status bar! It wastes no space, and confirms that there was going to be both Armor, and Shield. Of all the status bars I have seen in the beta pictures, this is by far the best.

DOOM01.LBM

This map I recognize! True story: I played 1.0 version of doom, which had a game saving bug, which trapped me on level 1.2 for a whole week, until I finally cheated to get to the next level. I still know this one like the back of my hand, and probably always will. The things you remember! Back to the picture, check out the cool cannon! Much better than the default gun.

DOOM02.LBM

This looks like 1.2 also. They got some of the status live finally (map, and gun display (upper left hand only, note that sho 15 is still highlighted below the map screen)). Note the new cool looking gun! On the ammo side, we now have RIF (riffle?) and CHR?.

DOOM03.LBM

Man, I really like that gun! The level looks cool, too.

DOOM04.LBM

Looks like 1.2 again.

DOOM05.LBM

Yet another picture of 1.2 The textures they finally chose are much better than the ones shown here.

DOOM06.LBM

Death match! But with only green guys? Any, cool variation on the gun.

DOOM07.LBM

Looks like the map does not rotate with the direction that the player faces.

DOOM08.LBM

Level 2.2, right?

Wednesday, July 16, 2008

Pre-release pictures from Doom03.zip

This archive came with 12 files with LBM extensions, but they were not true LBMs. The only program that could read them was included with the archive. It was called SK.EXE, (refer to doom02.zip for more info on SK.EXE) The archive also came with a batch file that you were supposed to use to run SK.EXE. All it did was run sk -n *.lbm The screen shots were taken on 3-03-93 from 12:24PM to 12:40PM.

DOOM00.LBM

Almost too dark to be interesting. id has always liked their levels too dark, IMHO.

DOOM01.LBM

From 2.7?

DOOM02.LBM

What a lame flame!

DOOM03.LBM

Level 2.2,

DOOM04.LBM

Yet another copy of 1.2, methinks.

DOOM05.LBM

No doubt, 1.2 again.

DOOM06.LBM

3.something, I think. One of my fav levels, why can't I remember its name?

DOOM07.LBM

From the same level.

DOOM08.LBM

DOOM09.LBM

Deathmatch again, level 1.2 again, with green dudes only again.

DOOM10.LBM

Monday, July 14, 2008

Doom04.zip


I know less about this zip than any other. One of the files is corrupted, but it did originally contain 5 true .lbm files.

Screen00.LBM

Despite the name, this picture comes from a older beta of Doom.

Screen01.LBM

Screen02.LBM

Screen04.LBM

To dark.

Sunday, July 13, 2008

Music on the internet

Just for listening

There is a lot of free music in the world that can be found with no effort. Some of it's pretty good, but finding that subset is often a bit harder. If you like new age music like Vangelis, Tangerine Dream, and David Arkenstone, you should try some of the people on this list:

  • Bjorn Lynne does upbeat newage/melodic techno with a electronic/computerized feel; see him at
  • Skaven has made some incredible electronica in the mod/s3m/it format (yes, most mp3 players can handle that format too).

For other people's enjoyment

Want to make your music downloadable, at no cost to you? MP3.COM used to be the place to do this, but they were bought out and changed focuses entirely.

http://www.soundclick.com seems to offer unlimited hosting, plus gives you some control over the text and the graphics associated with each song. Not clearly divided into different albumbs though.

http://www.iuma.com/ One of the oldest music sites on the net, if not the oldest. You can host at least 30 songs here, but it looks like there is at least some limit, and you don't get much control over the text or graphics associated with your music.

New-Age CDs I own

Here's a list of all the New-Age CDs I own. If you'd like to trade music, let me know...


+---23am,Robert Miles
+---Anam,Clannad
+---Banba,Clannad
+---Batman Returns,Danny Elfman
+---Bjorn Lynne ~ set
¦ +---The Void,LYNNE
¦ +---Witchwood,Bjorn Lynne
¦ +---Wolves of the Gods,Bjorn Lynne
+---Carmen Suites 1 & 2 - L'Arlesienne Suite 1,Georges Bizet
+---Christopher Franke ~ Set
¦ +---Enchanting Nature (Remixes in Earthones),Christopher Franke
¦ +---Interludes and Examinations,Christopher Franke
¦ +---Klemania,Christopher Franke
¦ +---Pacific Coast Highway,Christopher Franke
¦ +---The London Concert,Christopher Franke
+---Classical Sampler,PILZ
+---Dare To Dream,Yanni
+---David Arkenstone ~ Set
¦ +---Caravan Of Light,David Arkenstone
¦ +---Citizen Of The World,David ARKENSTONE
¦ +---Sacred Road,David Lanz
¦ +---The Celtic Book of Days,David Arkenstone
+---David Lanz or D. L. & Paul Speer ~ Set
¦ +---Bridge Of Dreams,David Lanz & Paul Speer
¦ +---Desert Vision,David Lanz & Paul Speer
¦ +---Natural States,David Lanz & Paul Speer
¦ +---Sacred Road,David Lanz
¦ +---Songs From An English Garden,David Lanz
¦ +---The Spirit of Olympia,David Arkenstone, Kostia and David Lanz
+---Dawn Of A New Century,Secret Garden
+---Deep Forest,Deep Forest
+---Destiny,Giovani
+---Destiny,Jim Brickman
+---Dreamland,Robert Miles
+---Dune Soundtrack,Toto
+---Eolian Minstrel,Andreas Vollenweider
+---InMusic Select Tracks Vol. 1,Various
+---Innamorare _ Summer Flamenco,Ottmar Liebert
+---Kitaro ~ Set
¦ +---Dream,Kitaro
¦ +---Gaia - Onbashira,Kitaro
¦ +---Live in America,Kitaro
¦ +---Mandala,Kitaro
¦ +---Tenku,Kitaro
¦ +---The Light of the Spirit,Kitaro
¦ +---The World Of Kitaro,Kitaro
¦ +---Thinking of You,Kitaro
+---Kryptos,Andreas Vollenweider
+---Le Roi Est Mort, Vive Le Roi!,Enigma
+---Live at the Acropolis,Yanni
+---Lore,Clannad
+---Mask,Vangelis
+---MCMXC a.D,Enigma
+---Mike Oldfield ~ Set
¦ +---Crises,Mike Oldfield
¦ +---Discovery,Mike Oldfield
¦ +---Heaven & Earth,Kitaro
¦ +---Incantations,Mike Oldfield
¦ +---Islands,Mike Oldfield
¦ +---Ommadawn,Mike Oldfield
¦ +---Platinum,Mike Oldfield
¦ +---Tubular Bells 2,Mike Oldfield
¦ +---Tubular Bells,Mike Oldfield
+---Music Boulevard 20th Anniversary Collection,Various
+---Music for a Summers Evening,In Classical Mood
+---Mussorgsky_Pictures at an Exhibition,Maurice Ravel
+---Nothing Above My Shoulders but the Evening,Ray Lynch
+---Passion_ Music for The Last Temptation Of Christ,Peter Gabriel
+---Perfect Time,Máire Brennan
+---Port Of Mystery,Yanni
+---R.E.M. In The Attic - Essential Recordings 1985 - 1989,R.E.M
+---Reflections Of Passion,Yanni
+---Seven Waves,Suzanne Ciani
+---Shades Of Shadow,Quintana + Speeer
+---Shepherd Moons,Enya
+---Steal The Sky HBO Movie Soundtrack,Yanni
+---Tangerine Dream ~ Set
¦ +---220 Volt Live,Tangerine Dream
¦ +---Canyon Dreams,Tangerine Dream
¦ +---Exit,Tangerine Dream
¦ +---Force Majeure,Tangerine Dream
¦ +---Goblins' Club,Tangerine Dream
¦ +---Legend Soundtrack,Tangerine Dream
¦ +---Lily On The Beach,Tangerine Dream
¦ +---Rockoon,Tangerine Dream
¦ +---The Dream Mixes,Tangerine Dream
¦ +---Turn Of The Tides,Tangerine Dream
¦ +---Tyranny of Beauty,Tangerine Dream
+---The Celts,Enya
+---The CROSS Of Changes 2,Enigma
+---The Masterpeice Collection Vo. 6_ Mozart,Multi
+---The Memory of Trees,Enya
+---The Moody Blues ~ Set
¦ +---A Night At Red Rocks With The Colorado Symphony Orchestra,Moody Blues
¦ +---A Question Of Balance,The Moody Blues
¦ +---Caught Live +5,Moody Blues
¦ +---Days Of Future Passed,Moody Blues
¦ +---Every Good Boy Deserves Favour,Moody Blues
¦ +---Keys of The Kingdom,The Moody Blues
¦ +---Long Distance Voyager,Moody Blues
¦ +---Octave,Moody Blues
¦ +---Seventh Sojourn,The Moody Blues
¦ +---Sur la mer,Moody Blues
¦ +---The Other Side Of Life,The Moody Blues
¦ +---The Present,Moody Blues
¦ +---The Story Of The Moody Blues...Legend Of A Band,The Moody Blues
+---The Songs Of Distant Earth,Mike Oldfield
+---The Trilogy - Disc 1,Andreas Vollenweider
+---The Trilogy - Disc 2,Andreas Vollenweider
+---Torched,Michael Hedges
+---Trust,Patrick O'Hearn
+---Vangelis ~ Set
¦ +---1492 - Conquest Of Paradise,Vangelis
¦ +---Albedo 0.39,Vangelis
¦ +---Antarctica,Vangelis
¦ +---Chariots Of Fire,Vangelis
¦ +---China,Vangelis
¦ +---Direct,Vangelis
¦ +---El Greco,Vangelis
¦ +---Heaven And Hell,Vangelis
¦ +---Ignacio,Vangelis
¦ +---L'Apocalypse Des Animaux,Vangelis
¦ +---Oceanic,Vangelis
¦ +---Opera Sauvage,Vangelis
¦ +---Soil Festivities,Vangelis
¦ +---Spiral,Vangelis
¦ +---The City,Vangelis
¦ +---Voices,Vangelis
+---View From The Hill, The,Justin Hayward
+---Voyager,Mike Oldfield
+---Watermark,Enya

Passive Entertainment

The web can be a wonderfully interactive place, putting the ever-passive TV to shame. But sometimes you just want to sit back and watch. Here's some websites that allow you to do just that. You've probably heard of some of them before...

The web can be a wonderfully interactive place, putting the ever-passive TV to shame. But sometimes you just want to sit back and watch. Here's some websites that allow you to do just that.

HomeStarRunner - a collection of ironic flash cartoons with excellent animation, sound, and gags. Be sure to check out "Strong Bad Email".

OddTodd - Messy (but appropriately so) serial cartoon/doodle about an unemployed guy.

hulu.com - lots of old and not so old TV shows.

A list of all the pop CDs I own

Contact me if you'd like to trade music...

+---5 TO 1,TOM KIMMEL
+---9 1_2 Weeks Original Motion PIcture Soundtrack,Various Artists
+---A Worm's Life,Crash Test Dummies
+---Addictions - Volume 1,Robert Palmer
+---Affirmation,Savage Garden
+---All that Matters,Michael Bolton
+---Another Night,Real Mccoy
+---Back To Basics (The Essential Collection 1971-1992),Olivia Newton-John
+---Bad Animals,Heart
+---Bat Out Of Hell II_ Back Into Hell,Meat Loaf
+---Big Generator,Yes
+---Black Celebration,Depeche Mode
+---Bobby Z,Bobby Z
+---Brigade,Heart
+---Building The Perfect Beast,Don Henley
+---But Seriously,Phil Collins
+---Carmina Burana,Carl Orff
+---Cathy Dennis_ Into the Skyline,Cathy Dennis
+---College Music,no artist
+---Construction Time Again,Depeche Mode
+---Counterparts,Rush
+---Crash! Boom! Bang!,Roxette
+---Crash,Dave Matthews Band
+---cross that line,Howard Jones
+---Cruel Summer,Ace Of Base
+---Cure ~ Set
¦ +---Bloodflowers,Cure
¦ +---Disintegration,The Cure
¦ +---Kiss Me, Kiss Me, Kiss Me,The Cure
+---Dance Into The Light,Collins, Phil
+---Digital Odyssey,Compilation
+---Distributed Shared Memory,_Various_
+---Dream Into Action,Howard Jones
+---EJ Waters,E.J. Waters
+---Elton John ~ Set
¦ +---Made in England,Elton John
¦ +---Reg Strikes Back,Elton John
¦ +---Sleeping With The Past,Elton John
¦ +---The Big Picture,Elton John
¦ +---The One,Elton John
+---Every Breath You Take,The Police
+---Expose,Expose
+---Faith,George Michael
+---falling through a cloud,Sonny Southon
+---Foreigner ~ Set
¦ +---The Very Best And Beyond,Foreigner
¦ +---Unusual Heat,Foreigner
+---Genesis ~ Set
¦ +---Calling All Stations,Genesis
¦ +---Genesis,Genesis
¦ +---Invisible Touch,Genesis
¦ +---We Can't Dance,Genesis
+---Gloryline,Dreams So Real
+---God Shuffled His Feet,Crash Test Dummies
+---Gorden Lightfoot ~ Set
¦ +---Best-The Wreck of the Edmond Fitgerald,Gorden Lightfoot
¦ +---The Best Of,Gordon Lightfoot
+---Greaest Hits 1985-1995,Michael Bolton
+---Greatest Hits,Air Supply
+---Greatest Hits,Linda Ronstadt
+---Greatest Hits,Steve Perry
+---Harry Chapin Gold .mp3
¦ +---The Gold Medal Collection (Disc 1),Harry Chapin
¦ +---The Gold Medal Collection (Disc 2),Harry Chapin
+---Heart in Motion,Amy Grant
+---Heart of Stone,Cher
+---Heart, Soul, and a Voice,Jon Secada
+---Heartbreaker - SixteenClassic Performances,Pat Benatar
+---Hearts of Gold The Pop Collection,Various
+---Heavy Nova,Robert Palmer
+---Hello, I Must Be Going!,Phil Collins
+---Her Greatest Hits,Belinda Carlisle
+---High Adventure,Kenny Loggins
+---Hold Your Fire (The Rush Remasters),Rush
+---Home,Deep Blue Something
+---House Of Love,Amy Grant
+---Imagine It,One 2 One
+---In The Running,Howard Jones
+---Inside Information,Foreigner
+---Into The Light,Chris De Burgh
+---Joyride,Roxette
+---Kick,INXS
+---Kilo Class - Disc 1 of 14,Patrick Robinson
+---Knee deep in the hoopla,Starship
+---Live - The Way We Walk - Volume Two - The Longs,Genesis
+---Love Among The Cannibals,Starship
+---Madonna ~ Set
¦ +---Something To Remember,Madonna
¦ +---The Immaculate Collection,Madonna
+---Martika,Martika
+---Mecca,Age Of Chance
+---Michael Bolton,Michael Bolton
+---Michael Jackson ~ Set of 3
¦ +---Bad, Michael Jackson
¦ +---History - Past, M.J.~ Present and Future Book 1
¦ +---History - Past, Present And Future DISK 2
¦ +---HIStory - Past, Present and Future - Disk 1
+---Mike & Mechanics ~ Set
¦ +---Beggar On A Beach Of Gold,Mike & The Mechanics
¦ +---Living Years,Mike + The Mechanics
¦ +---Word Of Mouth,Mike & The Mechanics
+---Mirror Moves,The Psychedelic Furs
+---Moving Pictures (The Rush Remasters),Rush
+---Music Box,Mariah Carey
+---Music For The Masses,Depeche Mode
+---Music From Purple Rain,Prince and the Revolution
+---No Protection,Starship
+---One World,John Tesh
+---Paid Vacation,Richard Marx
+---Passion Crimes,Darling Cruel
+---Permanent Waves (The Rush Remasters),Rush
+---Peter Gabriel ~ Set
¦ +---Passion_ Music for The Last Temptation Of Christ,Peter Gabriel
¦ +---So,Peter Gabriel
+---Phil Collins ~ Set of 3
¦ +---Both Sides,Phil Collins
¦ +---Face Value,Phil Collins
¦ +---No Jacket Required,Phil Collins
+---R.E.M ~ Set
¦ +---Automatic For The People,R.E.M
¦ +---Out Of Time,R.E.M
+---Raised On Radio,Journey
+---Refugees Of The Heart,Steve Winwood
+---Repeat Offender,Richard Marx
+---Revenge,Eurythmics
+---Revereence,Faithless
+---Rio,Duran Duran
+---River Of Dreams,Billy Joel
+---Rod Stewart ~ Set
¦ +---Vagabond Heart,Rod Stewart
+---Roll With It,Steve Winwood
+---Rush Street, Richard MarX
+---Rusted Root ~ Set 2
¦ +---Cruel Sun,Rusted Root
¦ +---Remember,Rusted Root
+---Samantha Fox ~ Set
¦ +---Greatest Hits,Samantha Fox
¦ +---Just One Night,Samantha Fox
+---Savage Garden,Savage Garden
+---Seal,Seal
+---Self Titled,Richard Marx
+---Seven And The Ragged Tiger,Duran Duran
+---Shadows and Light,Wilson Phillips
+---Signals (The Rush Remasters),Rush
+---Simply the Best,Tina Turner
+---Some Great Reward,Depeche Mode
+---Songs From The Big Chair,Tears For Fears
+---Songs Of Faith And Devotion,Depeche Mode
+---Starfish,The Church
+---Steal The Sky HBO Movie Soundtrack,Yanni
+---Still Waters,Bee Gees
+---Storm Front,Billy Joel
+---Storyteller - Disc 2,Stewart, Rod
+---Storyteller - Disc 3,Stewart, Rod
+---Storyteller - Disc 4,Stewart, Rod
+---Taproot,Michael Hedges
+---Tear Down These Walls,Billy Ocean
+---Tell It To My Heart,Taylor Dayne
+---Test for Echo,Rush
+---The Artistry Of Michael Bolotin,Michael Bolotin
+---The Best of Branigan,Laura Branigan
+---The Bridge,Ace Of Base
+---The Bridge,Billy Joel
+---The Dance,Fleetwood Mac
+---The Different Story (World of Lust and Crime),Peter Schilling
+---The Division Bell,Pink Floyd
+---The End of The Innocence,Don Henley
+---The Hunger,Michael Bolton
+---The One Thing,Michael Bolton
+---The Sign,Ace Of Base
+---The Very Best Of (1977-86),Costello, Elvis and the Attractions
+---The Wall (Disc1),Pink Floyd
+---The Wall - Disc 2,Pink Floyd
+---The Wedding Album,Duran Duran
+---Time Flies... The Best of Huey Lewis & the News,Huey Lewis & the News
+---Time Love and Tenderness,Bolton, Michael
+---Timeless (The Classics),Michael Bolton
+---Tori Amos ~ Set
¦ +---Little Earthquakes,Tori Amos
¦ +---Under The Pink,Tori Amos
+---Tourism (Songs From Studios, Stages, Hotelrooms & Other Strange Places),Roxette
+---Toys - Soundtrack,Various Artists
+---Ultra,Depeche Mode
+---Very,Pet Shop Boys
+---Violator,Depeche Mode
+---Walk Right Back_ The Everly Brothers On Warner Bros. D2
+---Walk Right Back_ The Everly Brothers On Warner Bros. D1
+---Water To The Soul,Colourhaus
+---Waterfront,
+---Welcome To The Real World,Mr. Mister
+---When I Woke,Rusted Root
+---X,INXS
+---Yes ~ Set
+---90125,Yes
+---Anderson Bruford Wakeman Howe,Yes
+---Close to the Edge,Yes
+---Fragile,Yes
+---Going For The One,Yes
+---Relayer,Yes
+---Union,Yes

The Zork Review

A modern day review of a classic computer game

There is no denying that Zork is a classic, and for that reason alone it might be worth playing. But if not for its status as one of the most popular early text adventures for personal computers, what does Zork have to offer to today's gamer interested in trying their hand at a text adventure?

For those that don't know (game interface)

In Zork everything is text. You type in something like a complete sentence, and it responds in kind with one or two sentences relating how the story has advanced. Natural language processing may be hard in the real world, but Zork does a good job of understanding what you want to do, as long as you spell everything correctly. And because the interface is literally composed of writing any sentence you want, you can, at the very least, try anything, although you will quickly learn that Zork's response will be "you can't do that." unless you stick to the story.

So here is what's happening (the story)

Does Zork have a story? Well, sort of. You (the adventurer) want treasure for your display chest. There's this dungeon, and if you search around it enough you find bits of treasure for your trophy chest. That's it.

Compared to other text adventures, that's a very thin plotline. Motivation does not come from advancing the plot, but purely for the intellectual challenge of solving puzzles. Luckily, there are lots of puzzles, and most of them are logical, if hard.

What's it like? (game play)

Locations are sparely described, but fit together well, like some semblance of a real world. Missing from this world, however, are any sort of real characters that you can interact with. There are grues which will eat you if you don't have light, a thief which will randomly steal your hard won objects, and other cast extras, but they really have little to add to the game. What the game does have are puzzles, usually revolving around one or two objects, where one object is a tool that effects the other in a way that leads to or directly results in more treasure for your trophy chest. This all looks something like this:
You are standing on a path next to an abandoned white house. The path leads north and south. In front of the house is a mailbox.

>look at mailbox.

The mailbox is closed.

>open it

Opened.

>look inside

There is a note inside the mailbox.

>Take note and read it.

(Taken)

The note reads as follows: Welcome to Zork, blah, blah blah...

Later on, more complex commands come into play like "cover treasure with pile of leaves", or "break glass with sledge hammer", and Zork responds in turn with sentences that are more than 5 words in length. Compared to other text adventures, however, Zork's language is always pretty terse and to the point.

Should I run out and buy it now? (conclusion)

Actually, you can get it for free; the current owner of Infocom's intellectual property released all the Zorks as promotional downloads. Later they quit selling the item they were promoting, but a search on the net for Zork will return lots of sites which still have the Zork I, II, and II games for download.

More importantly, is it worth your time? Here is why you should download Zork:

  • It's a classic. Everybody should know what Zork was about, even if it is not the best of games.
  • It's free.
  • You can play it on your palm pilot.
  • You like puzzles; plot line is just a boring waste of time.
On the other hand, playing Zork will not t really covey exactly what it is about text adventures that is missing from today's adventure games. This game could be easily presented using any one of the point and click interfaces of the last few years, such as in Day of the Tentacle, or Kings quest XXX, and little would be lost. The world, the characters, and the descriptions are just not rich enough.

On the other hand, good text adventures give you the chance to be the character, and interact with a story that you visually create in your head. Like reading a good book, this is not for everybody, since it is more work, but you get something for your work. No longer is the game about clicking randomly on oddly colored pixels, or watching hours of pre-rendered video. So my conclusion is that you should try a text adventure if you have not yet. But if your purpose includes fun as well as historical exploration, there are better games to try, such as Sorcerer, Planet Fall, The Lurking Horror, or The Leather Goddess of the Phobos.

Things I Think Are Evil

BASIC

BASIC sucks. It's name is very apt, the only name I could come up with that is more apt is BASIC, Sucky, Little Computer Language for Idiots Not as easy to refer to by that name, is it? So we will just call it BASIC. Note that this doesn't completely apply to QuickBASIC & other more advanced C like languages. These aren't very cool, but they are not evil.

Senator Exon

One of the top 6 roots of evil in the world. No doubt about it, he is one evil guy. I find it very sad that our government is made up of people like him.

Steve Jobs

As evil people go, he isn't very evil, but he did bring the MAC down upon us. He also came up with the NeXT, which would of redeemed him, except that he latter killed it.

AOL

Need I say more?

MACs

Macintosh's suck. They don't give you any power to tweak them in any way. This is true of many Graphical OSes, but the MAC is the worst. But the MAC does have its place, all the people who love BASIC and AOL can use them, and not ruin the other somewhat cooler OSes. OK, that really only applies to OS9. OSX is kinda cool, actually.

Doom - why it still rocks so many years later

The End of The World Is Coming! Are You Ready? Hehe. Not that kind of Doom. I am talking about the best game of its time, and maybe one of the best games ever, DooM from iD Software. Surely you have heard of it by now. While you probably have heard most of the reasons why other people think DooM is cool, that doesn't mean you have heard of mine. They are unusual reasons, and by themselves don't mean much, but taken as a whole they add just that much more to DooM.

DooM is cool because it runs on many different platforms, and most importantly, on UNIX. In fact, DooM was developed on machines running NeXTSTEP! Did Id do this so that the could tap the previously starved UNIX Game Player Market? NO! They did it because UNIX is cool, and makes an excellent development environment. Note that just about the last environment that DooM was ported to was the MAC. I think that has a lot to do with the fact that the MAC is the least like UNIX of the popular OSes (and because of that the MAC also happens to be the least cool OS). DooM is the most wildly ported game that has ever reached such a high level of popularity. The only other game that comes close as far as portability is ABUSE, which just happens to also have some ties to Id software (although none of the Id team wrote any of ABUSE's code).

DooM is also cool because of its .WAD file format. It holds all of the graphics and sound files for DooM. No compression is used, but it saves quite a lot of disk space because a .WAD file is much more effichent way to save many small files at once than the FAT format DOS uses. The biggest reason is that in DOS, files are alocated space on the hardrive in clusters. On most hard drives a cluster is 8K, so each and every file on a disk stored in the FAT format takes up at least 8K. If a file is 10 bytes long, it takes up 8K! if a file is 8.1K long it takes up 16K! And if your hard drive is really big, a cluster can take up 16k, or even 32k! The .WAD file beats this by storing all the files in one big file, so that the most space that can be wasted by the entire .WAD file is one byte less than the cluster size. The big problem with WAD files is that files stored within are harder to modifiy than files stored in FAT. But in a computer game this isn't a problem, you hardley ever want to change the data in the .WAD file. And if you do want to change some of the files in the main WAD file, Id has given you a method to load other WAD files to patch over the main .WAD file at run time. Any program released after DooM that doesn't store its files in a format that saves disk space like the .WAD file does is poorly writen, and in my apinoin, should not be purtchased. *plug*In my game, HAIL, data files are stored in a format that is even more compact(but even less flexible) than the .WAD format.*end plug*

frozen is better

I find it much easier to spread peanut button on bread when the bread is frozen. This is especially true when the peanut butter is hard, or chunky. The same concept can be used to spread other gooey and stiff substances, like butter directly from the fridge.

XMouse Shrine

Xmouse is a free program from Microsoft, and it make windows95 just that much better to use. It RULES!

Thank you!

That is for the person who wrote Xmouse. I have no idea who did it, but they are one wicked programmer. Such people make the world a better place.

More about XMouse

Xmouse is shell extension for Windows95. I have heard that it doesn't work for WindowsNT, which is a shame for NT users. In short, it makes the mouse behave more like it does on any good Xwindows system. What ever app you point at with your cursor will become active. This may sound weird, and the first time I used a Xwindows system (A personal IRIX, BTW), it really sucked, as far as I was concerned. But hey, after a few days I fell in love.

Can You explain exactly what the heck Xmouse is?

After you load Xmouse, watch your cursor. Open two copys of notepad. Point at the first one, and push "1". Now without clicking, point at the 2nd one, and type "2". Wow, now you have two windows, with different numbers in them, and you didn't have to click one mouse button!

Can you explain exactly why that is a good thing?

Heh, sure can, but not with that example! Look, if you are not a power user, then Xmouse will not help you one bit. Go back to your MAC wannabe and play, ok? Back to the question, the answer is, clicking takes time! Not much, but more than you might think. With Xmouse, windows makes it much easier to have two or more apps open, and share data between them, or make them do different things, which require small amounts of input, but often. Often, you know you want to do something with an app, that is why you are pointing at it, in the first place. Xmouse makes windows guess the obvious.

What disadvantages does Xmouse have?

A big one, unfortunately. Moving the mouse cursor over a toolbar will not only bring focus to that app, but will also bring it to the top. A real Xwindows system doesn't bring the window to the front, unless you first click somewhere on its border first. This may be going to far, but the way Xmouse works right now is definitely broken.

Is there a better Xmouse than Xmouse?

Sure, both 4DWM and OpenView, for two. There are many other window managers that support mouse focus, but I don't remember their exact names. What, you don't run UNIX?

Look, bozo, I meant for Windows!

Sorry, but I don;t know of anything better than Xmouse for Window95 or NT. I would like to write one, but I don't have the skill to do that, yet. Right now I am still trying to understand MFC, and not even bothering with the Windows API.

Go back to your Xwindows system, fewl!

But I like so many Windows95 applications! I wish I could get the same apps for Linux, if I could, I would do just that, and leave Windoze behind. But the apps just don't exist yet. Besides, Windows does have its good side, and with Xmouse installed it isn't that bad.

Point me to Xmouse, please!

I was hoping you would say that! Click here to goto the powertoys download page.

New Art?

I recently got a new motherboard for one of my computers, and faced a simple dilemma - what to do with the old motherboard? It was a nice Micronics 386 motherboard, and while it worked, it wasn't worth anything.

Finally, I decided to store it on the wall, like a painting. It wasn't going to do me any good in some box, or in the trash. After having it up on the wall for a while I am really glad I put it there. When the light hits it right it looks really like a work of art. Even when it is dark in my room it is interesting to examine. The old motherboards are much more complex than the newer ones, so there are lots of parts to look at, and every now and then I stop for a minute or two and study some part that I haven't looked at before.

When my 386 motherboard was new it cost much more than any other piece of art on my wall. So now in a way it is the most expensive artwork I own. Yes, I think the motherboard has truly become a work of art. I want to buy another new motherboard now, mostly so I can put another one of my old (currently in use) motherboards on the wall.